![]() I understand every bit of code from the Quake 1 source code, so it is an ideal starting point if I don't want to truly reinvent the well (i.e. ![]() First, I'm incredibly familiar with the Quake 1 way of doing things. (Can you say DarkPlaces, MHQuake, Quake 3, XReal, etc, etc, etc?)īut there are several reasons for me to do this. ![]() Playing with the original glquake source may be seen as a stupid thing to do nowadays, specially having the latest iteration of the idTech2 available (Quake 2, remember that Quake 1 is 1.x, QuakeWorld is 2.x and Quake 2 is 3.x) and more up-to-date engines as well.
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