![]() ![]() While it's possible to simply charge the enemy in most cases, the enemy also seeks to use unconventional tactics if it thinks it can help them. Typically, you'll find yourself passing turns because you simply run out of Action Points to deliver another attack, which you'll execute on that character's next turn.Ĭombat can be straight-forward or complex depending on the Skills of your party and the environment in which the fight commences. Characters automatically end their turn if they run out of Action Points, or their turns can be manually passed if you wish to conserve Action Points for the next turn. All actions, including moving, attacking, or changing equipment, requires use of Action Points during the fight. Combat in Divinity: Original Sin is turn-based despite the rest of the game moving in real time.
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